Design Thinking

Design Thinking

Design Thinking is a human-centred approach for creative and innovative problem solving. It enables organizations to put their focus on those who are going to use the outcome of the development so it will lead to better products, services, and internal processes. During every step of this method, the first question to ask is “What’s the human need behind this?”.

 

(OBS! click here to skip to the workshop information section)

Short History:

Even though Design Thinking has become a buzzword in the last 15 years, its origin and history goes back to the 1950s. John Edward Arnold was one of the pioneers who wrote about it in 1959 as well as Leonard Bruce Archer in 1965. Since then, others have continued developing and shaping the method, such as Don Koberg, Jim Bagnall, Horst Willhelm Jakob Rittel, Donald Schön, and others.

In 1991, the first symposium on research in Design Thinking was held at Delft University in the Netherlands. During the same time period, design consultancy company called IDEO was formed and later became one of the first design companies to showcase their design process based on Design Thinking. IDEO is widely known for bringing the application of Design Thinking into the mainstream.

Design thinking is created because big corporation lack the ability to be creative and on extreme cases, aren’t able to create new products and services that meet unmet needs of their customers.

___ WEIRD Magazine

 

Design Thinking approach:

By employing Design Thinking, we are looking for the intersection of three main areas: (1) What is desirable from a human perspective? (2) What is technically feasible to do? and (3) What is financially viable? That is why a functional Design Thinking team is usually not limited to only designers but also requires participation of other disciplines.

Three Pillars of Design Thinking:
Empathy
— Understanding the needs of those for whom you are designing a product or service.
Ideation — Generating a plethora of ideas. Brainstorming is one technique, but there are many others.
Experimentation — Testing those ideas with prototyping.

design thinking

Three pillars of Design Thinking

 

The very first step of the Design Thinking process is to achieve a good level of understanding about the problem. Having a clear and realistic insight will help us ask the right questions, and sometimes, the results turn out differently than was initially thought. In fact, we utilize different types of questions during the whole process: questioning the problem, questioning the assumptions, and questioning the implications.

Design Thinking is extremely useful in addressing “wicked” problems which are mis-defined or sometimes are still unknown. It will reframe the problem (in human-centric ways), create various ideas (for example by brainstorming sessions), and adopt a practical approach towards the best solution (for example by prototyping and testing).

 

Design Thinking Phases:

There are several ways of explaining the stages of Design Thinking, which include three up to seven phases. Yet, they all cover the three main pillars of Design Thinking and the most commonly accepted model is introduced by the Hasso Plattner Institute of Design at Stanford and includes 5 phases as follows:

Stage 1:

Empathize by researching user needs and problems.
Gain an empathetic understanding of the problem by using suitable research techniques. Empathy is a fundamental part of human-centred design processes especially Design Thinking. It is crucial to un-learn our own assumptions about the problem and start learning about the real insights from the users’ perspective and their needs.

Stage 2:

Define user needs and problems.
By using the gathered information during the Empathize stage, the observations are analysed and used to define and formulate the primary problems. The problem statement(s) should always be stated in a human-centred fashion.

Stage 3:

Ideate by challenging creativity, innovation and ideation.
The reliable knowledge resulting from the first two phases is extremely useful to start “thinking outside the box” and searching for alternative ways of looking at the problem, which eventually results in identifying innovative solutions.

Stage 4:

Prototype the created solutions.
The purpose of this experimental phase is to identify and choose the most probable solution corresponding to the problems identified during the previous stages. You need to produce a number of low-cost, small-scale versions of the solutions so you can put them into a testing environment which will aid in investigating the functionality, credibility and viability of the ideas in the next stage.

Stage 5:

Test by try out the solutions.
Allow real users to test the prototype, then observe and collect information on the results. As the final phase of this model, the generated results are often used to fine-tune the features, make other versions of prototypes, or re-define or discover new problems. You should consider if it is necessary to return to previous stages in the process to make iterations, adjustments, and/or modifications. If not, you have reached an answer.

Design Thinking explained by Harvard Business Review

 

 


Design Thinking Workshop:

During different phases of the Design Thinking process, we can use different sets of tools and methods to conduct research, analyse the information or fulfil the assignments. Depending on the nature of your project and the elements involved (including internal and external stakeholders) as well as the expected outcome, you may select one or more methods to follow.

For our Design Thinking Workshops, first we discuss the subject thoroughly to establish a good understanding. Afterwards, we propose the workshop(s) based on the most useful methods which can create the most reliable results for your case. We recommend you to hire us to do the first stage (Emphasise) via a separated project (or by yourself) since it is time consuming and usually takes place in the problem environment (in the real world).

We will then take in the results and kick start the workshops for the second (problem definition) and third (ideate) stages. The outcome of the workshops could then be taken into the further stages to build a prototype/MVP and test it to continue the process.

 

Here are some examples of different methods which you can use in each phase of the process:

Emphasise

In Design Thinking as a “Human Centric” method, this is a crucial phase where you should collect a good understanding of the users and their experience regarding the subject. See the problem through their eyes, walk in their shoes and wear their hat. This is totally the opposite of sitting at a desk or gathering around the table and trying to discuss the problem. You need to get out and establish empathy with the real world users to gather information. The following methods are a few usual examples:

  • Service Safari
  • Shadowing
  • What/How/Why Method
  • Contextual Interviews
  • Love Letter/Breakup Information
  • Empathic interviews
  • Cultural Probe
  • Co-Creating a Storyboard
  • Fly-on-the-wall Observation
  • Contextual Inquiry
  • Walk-a-mile Immersion

The results could be delivered in form of:

  • User persona
  • Empathy map
  • Journey map
  • Storyboard

Define

In this stage you “define a meaningful and actionable Problem” by analysing and interpreting the results of the first stage. Problem definition or in other words determining the “Design Challenge” is almost the most essential part of the process. By evaluating, assessing, synthesising your gathered information and observations, you will shape the ground for what comes next. A great problem definition respects three main factors. It is human centric, it is wide enough to preserve the freedom of creativity, it is narrow enough to keep the process to the point.

In Define stage of a Design Thinking workshop, you can use the follows methods:

  • Point of View Statement (POV)
  • How Might We?
  • What’s on Your Radar?
  • 5 WhysWhy/how laddering
  • The four Ws
  • Problem Tree Analysis
  • Statement Starters
  • Abstraction Laddering
  • Rose, Thorn, Bud

Ideate

The ideation is an exciting stage especially when facilitated in an appropriate way. The goal is to generate as many ideas as possible (slightly regardless of feasibility or viability) and eliminate the rest to pick the best practical and innovative ones.

For ideating the possible solutions and picking the winner you may use following example methods:

  • Brainstorming
  • Brain Dumping
  • Challenge Assumptions
  • SCAMPER
  • Mindmapping
  • Sketch Storm
  • Bodystorm
  • Gamestorming
  • Co-Creation
  • Creative Pause
  • Post-it Voting or Dot Voting.
  • Bingo Selection
  • Idea Affinity Maps
  • Six Thinking Hats
  • Thumbnail Sketching
  • Creative Matrix
  • Round Robin
  • Alternative Worlds

OBS!
To run an exciting, fruitful and effective workshop, please book a general consulting session to discuss your case. You will receive a deduction later for your Design Thinking Workshop in our proposal.

 

 

Loading

Rulla till toppen